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Explosive Charge.
The overall mood around Battlefield 6 has been improving for some time now, but the release of Season 3 a month ago is when the game's direction became evident.
Season 3 launched with extremely positive feedback from gamers, and many of us have been anticipating the mid-season update, which went live on June 9th. However, while the remake of the Grand Bazaar map—now called Cairo Bazaar—has been largely praised, other aspects of the update have been creating difficulties.
Since patch 1.3.2.0 went live, players have been experiencing a range of problems, both significant and minor. It's typical to expect a few issues with each Battlefield patch, but this one has more than the norm.
Right after the patch was deployed, players began reporting several major glitches. The most noticeable and persistent is the deployment screen bug, which causes the cursor to jump around uncontrollably. This makes selecting a spawn point difficult and cannot be resolved by adjusting the map zoom level. Additionally, when attempting to use Custom Search while in a squad to find Cairo Bazaar Breakthrough, the user interface malfunctions.
Nevertheless, Battlefield Studios confirmed on the same day that it was aware of these two problems and is working on a solution.
Further issues arose with the unlock conditions for the PP-19, the new weapon introduced in this patch. Battlefield 6 typically provides a simple mini-battle pass that lets players quickly earn the new weapon. This Bonus Path exists for this SMG, but completing it does not grant the weapon as intended. However, Battlefield Studios addressed the weapon unlock issue relatively swiftly, releasing an update that fixed it the following day.
Patch 1.3.2.0 is also responsible for a random assortment of some of the most bizarre bugs we've encountered in years. Some players are unable to exit matches, as the game simply displays the BF6 logo or throws them into a black void. Restarting the game is the only solution.
Meanwhile, others have found that installing or uninstalling packages like the campaign or higher-resolution textures from the in-game menu, rather than from your PC or console's front-end menu, does not work and may cause the game to break. Both of these issues remain, as Battlefield Studios continues to investigate fixes.
While game modes appear to function correctly, Strikepoint specifically has been hit with a strange logic bug that completely disrupts the mode. Players have reported winning rounds they should have lost and losing others they clearly won. As the developer works on a fix, Strikepoint has been entirely disabled.
Then there are various random issues reported, including one that is somewhat puzzling. The settings menu is no longer accessible from within the firing range. The cog icon is there, but clicking it only flashes a black screen. This is frustrating because players often go to the range to test changes to their settings and see their effects, which is why it was available there in the first place.
The Laser Designator, an item used to mark vehicles and other objects for teammates to help destroy, has had its HUD inexplicably disappear. Looking through it, you can still tag objects if you know where they are, but the HUD won't help you see them or indicate how close you are to tagging them. Interestingly, placing the Designator down and looking through it remotely works fine.
Perhaps the strangest of all, however, is a change to the in-game text description for XP Boosters. Since Battlefield 6 launched, boosters have always counted down in real-world time, not in-game time. While the system hasn't been well-liked, this has been the standard in most modern shooters.
To that end, the latest update changed the description to indicate that it now counts down using in-game time, but it doesn't actually seem to do so. Boosters continue to count down in real-world time, so nothing has changed, leaving us to wonder what prompted this description change. Battlefield Studios acknowledged the issue, promising a fix in a future update.
In Redsec battle royale, some bugs introduced in earlier patches have reappeared alongside new ones. The infamous bug that completely breaks the game's lighting when visiting certain areas of the map has returned. Battlefield Studios stated that while it had "implemented an initial change" to reduce these instances, it clearly didn't resolve the underlying issue, promising to continue working on a fix.
Shortly after the patch went live, the developer also had to remove the Traverser MK2 vehicle from Solos mode because it was too powerful. Most of the other issues are standard launch-day hiccups, such as laggy menus, inconsistent time-to-kill, and other server-related problems that typically resolve themselves quickly.
The buggy state of 1.3.2.0 at launch put a bit of a damper on the enthusiasm many in the community had for the mid-season update. It's particularly unfortunate since it's been a while since a Battlefield game has seen such a buggy release. Hopefully, this doesn't foreshadow the quality of future updates for Battlefield 6.